Aaron McKinley is a writer, blogger, and video game enthusiast with over six years of experience in web content and many more in playing games until the wee hours of the morning. A passion for writing ...
Microsoft and Nintendo have been working together more lately, and Microsoft took the opportunity last week to take the heat off its new pal when it needed it most. Just when online discussions about ...
Microsoft has turned Quake 2 into a generative AI tech demo, and people do not like it. Using the company's new videogame gen AI model Muse, which can make game visuals and assign controller actions, ...
Microsoft has been investing heavily in AI, with the company committing over $100 billion to its various artificial intelligence endeavors over the past few years. This weekend, gamers were given a ...
In this snippet from Unlocked 688, Michael and Ryan discuss the grossness and danger that Microsoft's new Copilot AI-powered Quake 2 tech demo introduces. Spoiler alert, it looks weird and plays about ...
FPS Games Crisol: Theater of Idols review: "Blood ammo and dark folklore imagery should be more exciting than this sedate shooter" Games Devs failing to make games with AI keep flooding the Godot game ...
Microsoft’s Muse AI model is now available as an AI-generated Quake II tech demo. Microsoft’s Muse AI model is now available as an AI-generated Quake II tech demo. is a senior editor and author of ...
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Xbox is hiring to "secure the future of game preservation," and this time it's no AI Quake nightmare
Earlier this year, Xbox boss Phil Spencer floated the idea that AI could be used for game preservation, and that thought seemingly culminated in an AI-powered demo of Quake 2 that was downright ...
It really is worth reading Carmack's full tweet. He watched the thing that interests him most: systems engineering be completely trivialized in video game development over time. So he's not talking ...
Microsoft believes generative AI is critical for the future of gaming, for both gamers and developers. Earlier this year the company unveiled a World and Human Action Model (WHAM), dubbed Muse. Now, ...
We all know generative AI in video games is bad. It displaces human jobs, represents the very antithesis of art as a means of creative self expression, and is horrible for the environment. But even if ...
Plenty of uncharitable comments here. Carmack has the right of it, eventually this will become yet another tool in the toolbox, and I expect there will be both good examples, and bad examples, of it ...
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