Microsoft has stopped extending Work Graphs into newer Shader Models. A new Work Lists API aims to improve GPU-driven ...
Microsoft отказывается от дальнейшего развития DirectX 12 Work Graphs в следующей версии Shader Model. Work Graphs продолжат ...
Shader Model 5.0 is old, having come out in 2009 with DirectX 11. It's long overdue for some innovation and a few changes to make it better than it is. Sure, games look great using the underlying ...
DirectX 12, Microsoft désactive la prise en charge de Work Graphs dans le Shader Model 6.10. Les jeux n’ont pas adopté suffisamment cette technologie GPU.